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    Nathan Kelber

    • University of Maryland
    • Website: nkelber.com
    • Twitter: nkelber

    Nathan Kelber is a digital humanist who studies play. It turns out this is a very big topic. For information on his work, check out his website.

    My Posts

    @nkelber’s links

    Sunday, May 1st, 2011 | Nathan Kelber

    Games Session

    Awesome Games Links (Thanks James Schirmer!)

    Mary Flanagan’s Digital Dialogue at MITH

    Alternate Reality Games Session

    Georgina Goodlander podcast from MITH Digital Dialogues

    remotedevice.net (Thanks Mita Williams @copystar)

    Alternate Reality Gaming Network (Thanks Mita Williams @copystar)

    Unfiction.com (from Mita Williams @copystar)

    thinktransmedia.org (thanks to Amanda Visconti @literature_geek)

    Dr. Morel’s FYW ARG (thanks to Amanda Visconti @literature_geek)

    Digital Pedagogy Session

    My courses at UMD

    Born Digital Session

    Digital Forensics and Born-Digital Content in Cultural Heritage Collections
    Julie Meloni’s Digital Dialogue on the Hydra Project

    Text Analysis Session

    Tools

    MONK
    TAPOR
    Voyeur
    Woodchipper
    Bamboo Corpora Space
    Wordseer

    Data Science Toolkit

    Google N-grams

    Wordle

    JSTOR Data From Research

    Gephi

    People

    Stefan Sinclair
    David Hoover
    Ted Underwood
    Michael Witmore

    Related Resources

    Text Creation Partnership
    Text Image Linking Environment

    Shakespeare Quartos Archive
    ADHO Resources
    Digital Research Tools (DiRT)
    Digging Into Data
    Republic of Letters
    Seth Denbo and Neil Fraistat on Diggable Data
    Computer Music Project at Carnegie Mellon
    Crivella West

    Posted in general shenanigans | 2 Comments »

    Defining the Game in a Digital Age

    Thursday, April 21st, 2011 | Nathan Kelber

    My work considers the long history and phenomenon of the game, but in this session I am interested in discussing the nature of the video game specifically. How do we understand concepts like ludology, narrative, gamification, platforms, and video games? What makes the video game unique from traditional games? I’d like to open an invitation to meet and discuss with other scholars the major issues in theorizing and understanding the video game.

    I am also interested in the video game as object for born digital preservation. How do we determine the significant properties of a game for preservation? What does it mean to preserve Super Mario Bros. for people to play in 2111?  What is the relationship of fan communities and preservation? These questions are important not only for preserving video games but all software generally. In a digital age, the worlds we create are often all too ephemeral. How can we give them permanence for future generations?

    Mostly, I’d like the session to be an opportunity to meet local game scholars and hear about the work they’re doing. In the upcoming year, I’ll be writing my dissertation from Michigan and I am interested in creating new connections with others that share a passion for video game studies.

    Posted in session descriptions | 3 Comments »

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