Nathan Kelber
- University of Maryland
- Website: nkelber.com
- Twitter: nkelber
Nathan Kelber is a digital humanist who studies play. It turns out this is a very big topic. For information on his work, check out his website.
My Posts
@nkelber’s links
Sunday, May 1st, 2011 | Nathan Kelber
Games Session
Awesome Games Links (Thanks James Schirmer!)
Mary Flanagan’s Digital Dialogue at MITH
Alternate Reality Games Session
Georgina Goodlander podcast from MITH Digital Dialogues
remotedevice.net (Thanks Mita Williams @copystar)
Alternate Reality Gaming Network (Thanks Mita Williams @copystar)
Unfiction.com (from Mita Williams @copystar)
thinktransmedia.org (thanks to Amanda Visconti @literature_geek)
Dr. Morel’s FYW ARG (thanks to Amanda Visconti @literature_geek)
Digital Pedagogy Session
Born Digital Session
Digital Forensics and Born-Digital Content in Cultural Heritage Collections
Julie Meloni’s Digital Dialogue on the Hydra Project
Text Analysis Session
Tools
MONK
TAPOR
Voyeur
Woodchipper
Bamboo Corpora Space
Wordseer
Data Science Toolkit
Google N-grams
Wordle
JSTOR Data From Research
Gephi
People
Stefan Sinclair
David Hoover
Ted Underwood
Michael Witmore
Related Resources
Text Creation Partnership
Text Image Linking Environment
Shakespeare Quartos Archive
ADHO Resources
Digital Research Tools (DiRT)
Digging Into Data
Republic of Letters
Seth Denbo and Neil Fraistat on Diggable Data
Computer Music Project at Carnegie Mellon
Crivella West
Defining the Game in a Digital Age
Thursday, April 21st, 2011 | Nathan Kelber
My work considers the long history and phenomenon of the game, but in this session I am interested in discussing the nature of the video game specifically. How do we understand concepts like ludology, narrative, gamification, platforms, and video games? What makes the video game unique from traditional games? I’d like to open an invitation to meet and discuss with other scholars the major issues in theorizing and understanding the video game.
I am also interested in the video game as object for born digital preservation. How do we determine the significant properties of a game for preservation? What does it mean to preserve Super Mario Bros. for people to play in 2111? What is the relationship of fan communities and preservation? These questions are important not only for preserving video games but all software generally. In a digital age, the worlds we create are often all too ephemeral. How can we give them permanence for future generations?
Mostly, I’d like the session to be an opportunity to meet local game scholars and hear about the work they’re doing. In the upcoming year, I’ll be writing my dissertation from Michigan and I am interested in creating new connections with others that share a passion for video game studies.






